Networked Extended Reality, or XR, an acronym that embraces all aspects of augmented reality, mixed reality and virtual reality (AR, MR and VR).
What Is Virtual Reality (VR) and how does it work ? Gartner research has, what we believe is, the most succinct explanation of what VR is.They also have some good reports on the subject.“Virtual reality (VR) provides a computer-generated 3D environment that surrounds a user and responds to that individual’s actions in a natural way, usually through immersive head-mounted displays and head tracking. Gloves providing hand tracking and haptic (touch sensitive)feedback may be used as well. Room-based systems provide a 3D experience for multiple participants; however, they are more limited int heir interaction capabilities.”—Gartner
VR market research firmTrendForce, shows that the virtual reality hardware and software market will reach as much as $70 billion by 2020.Contrast this with the figure of $6.7 billion which is what the market was supposed to hit in 2016.
So one can see the massive growth expected within the next 3 years alone.What about Corporate Development & Training..How will this sector evolve using VR & Immersive Learning ?So what will the new Virtual Reality landscape of hardware and software applications look like for the corporate development & training market. ?

Picture, if you will, the following scenario, it involves a new employee and their first day at their new company. Let’s imagine they are a new junior designer as part of the new development team the company has put together for a new project
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This new employee joins the company with a group of other new hires and on their first day, rather than sit and listen to their ‘induction lecture’ or‘ welcome on-board’ speeches, the HR manager welcomes them and then offers them a VR headset which plugs into a system either wired, or more likely in the future, wirelessly. They’re immersive learning journey has begun.The new employees get to see the history and future vision of the company via an interactive video, they get to understand the corporate ethos, while also getting to see the product or service range through the eyes of the end customer. All via the predefined and carefully developed360 VR software.Better still this new employee now understands that this is the way all future employee training and mentoring will happen with this company, and will, undoubtedly be eager to see what else lies in store on their learning journey with the new employer. This scenario could easily have been a new sales training program for the executive sales team, who when they pop on their VR goggles and plug into a VR system, they can interact with either each other or pre-programmed avatars who can role play sales scenarios and optimal deal closing strategies with them.
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